
F-Zero (SNES)
Release Date: 08/23/1991
Achievements Summary: 1/62 (1.61%)
Game Page
F-Zero
Achievements Summary: 1/62 (1.61%)

Crossing the Canyon
Take a shortcut over the enormous canyon in Red Canyon II
09/16/2023 12:50 PM

Mute City I Winner
Place first in Mute City I on Standard difficulty or higher
Locked

Big Blue Winner
Place first in Big Blue on Standard difficulty or higher
Locked

Sand Ocean Winner
Place first in Sand Ocean on Standard difficulty or higher
Locked

Death Wind I Winner
Place first in Death Wind I on Standard difficulty or higher
Locked

Silence Winner
Place first in Silence on Standard difficulty or higher
Locked

Mute City I Master
Place first in Mute City I on Master difficulty
Locked

Big Blue Master
Place first in Big Blue on Master difficulty
Locked

Sand Ocean Master
Place first in Sand Ocean on Master difficulty
Locked

Death Wind I Master
Place first in Death Wind I on Master difficulty
Locked

Silence Master
Place first in Silence on Master difficulty
Locked

Mute City II Winner
Place first in Mute City II on Standard difficulty or higher
Locked

Port Town I Winner
Place first in Port Town I on Standard difficulty or higher
Locked

Red Canyon I Winner
Place first in Red Canyon I on Standard difficulty or higher
Locked

White Land I Winner
Place first in White Land I on Standard difficulty or higher
Locked

White Land II Winner
Place first in White Land II on Standard difficulty or higher
Locked

Mute City II Master
Place first in Mute City II on Master difficulty
Locked

Port Town I Master
Place first in Port Town I on Master difficulty
Locked

Red Canyon I Master
Place first in Red Canyon I on Master difficulty
Locked

White Land I Master
Place first in White Land I on Master difficulty
Locked

White Land II Master
Place first in White Land II on Master difficulty
Locked

Mute City III Winner
Place first in Mute City III on Standard difficulty or higher
Locked

Death Wind II Winner
Place first in Death Wind II on Standard difficulty or higher
Locked

Port Town II Winner
Place first in Port Town II on Standard difficulty or higher
Locked

Red Canyon II Winner
Place first in Red Canyon II on Standard difficulty or higher
Locked

Fire Field Winner
Place first in Fire Field on Standard difficulty or higher
Locked

Mute City III Master
Place first in Mute City III on Master difficulty
Locked

Death Wind II Master
Place first in Death Wind II on Master difficulty
Locked

Port Town II Master
Place first in Port Town II on Master difficulty
Locked

Red Canyon II Master
Place first in Red Canyon II on Master difficulty
Locked

Fire Field Master
Place first in Fire Field on Master difficulty
Locked

Knight League Expert
Finish the Knight League on Expert difficulty
Locked

Queen League Expert
Finish the Queen League on Expert difficulty
Locked

King League Expert
Finish the King League on Expert difficulty
Locked

Knight League Master
Finish the Knight League on Master difficulty
Locked

Queen League Master
Finish the Queen League on Master difficulty
Locked

King League Master
Finish the King League on Master difficulty
Locked

Mute City I Time Trial
Finish Mute City I in less than 2'04"00 in practice mode with no rival
Locked

Big Blue Time Trial
Finish Big Blue in less than 2'15"00 in practice mode with no rival
Locked

Sand Ocean Time Trial
Finish Sand Ocean in less than 2'35"00 in practice mode with no rival
Locked

Death Wind I Time Trial
Finish Death Wind I in less than 1'50"00 in practice mode with no rival
Locked

Silence Time Trial
Finish Silence in less than 2'07"00 in practice mode with no rival
Locked

White Land I Time Trial
Finish White Land I in less than 2'08"00 in practice mode with no rival
Locked

Port Town II Time Trial
Finish Port Town II in less than 2'32"00 in practice mode with no rival
Locked

Mute City I Lightning Lap
Complete a Practice lap on Mute City I in less than 0'23"25 with no rival
Locked

Big Blue Lightning Lap
Complete a Practice lap on Big Blue in less than 0'25"50 with no rival
Locked

Sand Ocean Lightning Lap
Complete a Practice lap on Sand Ocean in less than 0'28"50 with no rival
Locked

Death Wind I Lightning Lap
Complete a Practice lap on Death Wind I in less than 0'20"50 with no rival
Locked

Silence Lightning Lap
Complete a Practice lap on Silence in less than 0'23"00 with no rival
Locked

White Land I Lightning Lap
Complete a Practice lap on White Land I in less than 0'24"00 with no rival
Locked

Port Town II Lightning Lap
Complete a Practice lap on Port Town II in less than 0'28"00 with no rival
Locked

Blue Falcon
Finish any league using the Blue Falcon on Standard difficulty or higher
Locked

Golden Fox
Finish any league using the Golden Fox on Standard difficulty or higher
Locked

Wild Goose
Finish any league using the Wild Goose on Standard difficulty or higher
Locked

Fire Stingray
Finish any league using the Fire Stingray on Standard difficulty or higher
Locked

Flawless Victory
Place first in a Grand Prix race without sustaining any damage (Expert or Master)
Locked

Slow and Steady Wins the Race
Place first in a Grand Prix race without using an S-Jet (Expert or Master)
Locked

Limped Across the Finish Line
Place first in a Grand Prix race with a critically damaged vehicle (Expert or Master)
Locked

No Pit Stops
Place first in a Grand Prix race without recovering any power (Expert or Master)
Locked

If You're Not Cheating, You're Not Trying
During a Grand Prix race, take an egregious shortcut in Port Town I or II
Locked

Contender
Finish a Grand Prix league without losing a race (Expert or Master)
Locked

Front Runner
Place first in every race in a Grand Prix league (Expert or Master)
Locked