F-Zero (SNES)
Release Date: 08/23/1991
Achievements Summary: 1/62 (1.61%)
Game Page
F-Zero
Achievements Summary: 1/62 (1.61%)
Crossing the Canyon
Take a shortcut over the enormous canyon in Red Canyon II
09/16/2023 12:50 PM
Mute City I Winner
Place first in Mute City I on Standard difficulty or higher
Locked
Big Blue Winner
Place first in Big Blue on Standard difficulty or higher
Locked
Sand Ocean Winner
Place first in Sand Ocean on Standard difficulty or higher
Locked
Death Wind I Winner
Place first in Death Wind I on Standard difficulty or higher
Locked
Silence Winner
Place first in Silence on Standard difficulty or higher
Locked
Mute City I Master
Place first in Mute City I on Master difficulty
Locked
Big Blue Master
Place first in Big Blue on Master difficulty
Locked
Sand Ocean Master
Place first in Sand Ocean on Master difficulty
Locked
Death Wind I Master
Place first in Death Wind I on Master difficulty
Locked
Silence Master
Place first in Silence on Master difficulty
Locked
Mute City II Winner
Place first in Mute City II on Standard difficulty or higher
Locked
Port Town I Winner
Place first in Port Town I on Standard difficulty or higher
Locked
Red Canyon I Winner
Place first in Red Canyon I on Standard difficulty or higher
Locked
White Land I Winner
Place first in White Land I on Standard difficulty or higher
Locked
White Land II Winner
Place first in White Land II on Standard difficulty or higher
Locked
Mute City II Master
Place first in Mute City II on Master difficulty
Locked
Port Town I Master
Place first in Port Town I on Master difficulty
Locked
Red Canyon I Master
Place first in Red Canyon I on Master difficulty
Locked
White Land I Master
Place first in White Land I on Master difficulty
Locked
White Land II Master
Place first in White Land II on Master difficulty
Locked
Mute City III Winner
Place first in Mute City III on Standard difficulty or higher
Locked
Death Wind II Winner
Place first in Death Wind II on Standard difficulty or higher
Locked
Port Town II Winner
Place first in Port Town II on Standard difficulty or higher
Locked
Red Canyon II Winner
Place first in Red Canyon II on Standard difficulty or higher
Locked
Fire Field Winner
Place first in Fire Field on Standard difficulty or higher
Locked
Mute City III Master
Place first in Mute City III on Master difficulty
Locked
Death Wind II Master
Place first in Death Wind II on Master difficulty
Locked
Port Town II Master
Place first in Port Town II on Master difficulty
Locked
Red Canyon II Master
Place first in Red Canyon II on Master difficulty
Locked
Fire Field Master
Place first in Fire Field on Master difficulty
Locked
Knight League Expert
Finish the Knight League on Expert difficulty
Locked
Queen League Expert
Finish the Queen League on Expert difficulty
Locked
King League Expert
Finish the King League on Expert difficulty
Locked
Knight League Master
Finish the Knight League on Master difficulty
Locked
Queen League Master
Finish the Queen League on Master difficulty
Locked
King League Master
Finish the King League on Master difficulty
Locked
Mute City I Time Trial
Finish Mute City I in less than 2'04"00 in practice mode with no rival
Locked
Big Blue Time Trial
Finish Big Blue in less than 2'15"00 in practice mode with no rival
Locked
Sand Ocean Time Trial
Finish Sand Ocean in less than 2'35"00 in practice mode with no rival
Locked
Death Wind I Time Trial
Finish Death Wind I in less than 1'50"00 in practice mode with no rival
Locked
Silence Time Trial
Finish Silence in less than 2'07"00 in practice mode with no rival
Locked
White Land I Time Trial
Finish White Land I in less than 2'08"00 in practice mode with no rival
Locked
Port Town II Time Trial
Finish Port Town II in less than 2'32"00 in practice mode with no rival
Locked
Mute City I Lightning Lap
Complete a Practice lap on Mute City I in less than 0'23"25 with no rival
Locked
Big Blue Lightning Lap
Complete a Practice lap on Big Blue in less than 0'25"50 with no rival
Locked
Sand Ocean Lightning Lap
Complete a Practice lap on Sand Ocean in less than 0'28"50 with no rival
Locked
Death Wind I Lightning Lap
Complete a Practice lap on Death Wind I in less than 0'20"50 with no rival
Locked
Silence Lightning Lap
Complete a Practice lap on Silence in less than 0'23"00 with no rival
Locked
White Land I Lightning Lap
Complete a Practice lap on White Land I in less than 0'24"00 with no rival
Locked
Port Town II Lightning Lap
Complete a Practice lap on Port Town II in less than 0'28"00 with no rival
Locked
Blue Falcon
Finish any league using the Blue Falcon on Standard difficulty or higher
Locked
Golden Fox
Finish any league using the Golden Fox on Standard difficulty or higher
Locked
Wild Goose
Finish any league using the Wild Goose on Standard difficulty or higher
Locked
Fire Stingray
Finish any league using the Fire Stingray on Standard difficulty or higher
Locked
Flawless Victory
Place first in a Grand Prix race without sustaining any damage (Expert or Master)
Locked
Slow and Steady Wins the Race
Place first in a Grand Prix race without using an S-Jet (Expert or Master)
Locked
Limped Across the Finish Line
Place first in a Grand Prix race with a critically damaged vehicle (Expert or Master)
Locked
No Pit Stops
Place first in a Grand Prix race without recovering any power (Expert or Master)
Locked
If You're Not Cheating, You're Not Trying
During a Grand Prix race, take an egregious shortcut in Port Town I or II
Locked
Contender
Finish a Grand Prix league without losing a race (Expert or Master)
Locked
Front Runner
Place first in every race in a Grand Prix league (Expert or Master)
Locked